![]() This is handy when trying to match up sections of paths or track, and for making the most efficient use of the landscape. This marks every square of land, path or ride track with its height level relative to the elevation of the park entrance. There are three options for displaying height marks: on land, on ride tracks, and on paths. This is quite helpful when the visitors are roaming your park like swarms of bees, obscuring everything, and to easily spot paths that require cleaning. The structural supports of your rides become invisible, offering a clearer view of the areas beneath/behind them.Īll guests and staff are removed from sight, except for any who are on rides. ![]() The scenery (trees, bushes, walls, and so on) becomes invisible. The rides become invisible, leaving only transparent shadows where they are. The game automatically switches to the underground view when a path or ride being built goes below the surface.Ĭompletely removes the land graphics, allowing to see underground rides and scenery more easily.Ĭompletely removes the vertical "cliff faces" on landscape. Makes the land surface transparent and provides an underground view. RollerCoaster Tycoon 2 Underground/Underwater View
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |